Absolutely! The only one I've ever known liked cuddles, but what she liked very best of all was gently holding your arm in her mouth! Add to this the fact that her garden was 4-5ft above the road & you used to get some quite strange looks from passers by if you'd stopped to fuss her.
Yeh, I'm the one on the right, the one looking just a little dirty and smells like roadkill, at least that's how I tend end up after good run. But seriously, it's just some picture I grabbed off the net for some fur research.
When pooch is done you can suggest anything you want for him, as long as I can technically figure stuff out and my computer can handle the load I'm happy to place him into any situation. These characters are so complex to make it's really hard to keep track of all the elements required to make them, so the final result is always a bit hit and miss, but so far so good, nothings exploded yet.
In the real world Poochy would have a whole team of people working on him, one to handle the modeling another the rigging another the fur, one for the lighting and rendering and the list goes on. So I'm trying to be a Jack of all trades, master of none by just grabbing information off the interweb and trial and error. In a parallel with running it's a bit like attempting an Ultra but not really knowing if you're going to make it or not if that makes any sense.
A bit more work on the fur, added a texture map so he no longer looks like a stuffed toy. Need to tidy up the hands a bit and a few tweeks here and there but I've got the look I wanted.
Thanks paraganek The software I'm using for the fur is still in beta and has some anti-aliasing issues so I'm having to render things much larger than normal and then half the size of the image as a workaround. It takes about 30 minutes on my fairly old quad core PC with eight gigs of ram to render just a single frame, which actually isn't that bad for a physically accurate render engine.
Poochy has got two particle hair systems in place atm, one for the overall hair and one for the longer chest and muzzle hair and I will soon add another for some more variety.
I have animated simple walk and run cycles on characters before, we'll just have to see how things go before I think about setting Poochy up for an Oscar