Some of my digital sculpture

Ha ha ha ha! Now that's funny! He's sweet, just a little dirty. Is that you in the picture?

I think a naming contest for the poochie when you're done will be fun for everyone. Thanks for being open to that.
 
Ha ha ha ha! Now that's funny! He's sweet, just a little dirty. Is that you in the picture?

I think a naming contest for the poochie when you're done will be fun for everyone. Thanks for being open to that.

Yeh, I'm the one on the right, the one looking just a little dirty and smells like roadkill, at least that's how I tend end up after good run.;) But seriously, it's just some picture I grabbed off the net for some fur research.
When pooch is done you can suggest anything you want for him, as long as I can technically figure stuff out and my computer can handle the load I'm happy to place him into any situation. These characters are so complex to make it's really hard to keep track of all the elements required to make them, so the final result is always a bit hit and miss, but so far so good, nothings exploded yet.
In the real world Poochy would have a whole team of people working on him, one to handle the modeling another the rigging another the fur, one for the lighting and rendering and the list goes on. So I'm trying to be a Jack of all trades, master of none by just grabbing information off the interweb and trial and error. In a parallel with running it's a bit like attempting an Ultra but not really knowing if you're going to make it or not if that makes any sense.
 
You've brushed him! Hee.

It's fantastic what you are able to do and are doing here. Love all the details and explanations.
 
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Dude. Impressive digital art!! You have some serious skilz!
 
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looking awesome!
 
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Skedaddle, you have got some really good skills !
BTW, how long does it take to render Poochy with all the fur ?
Are you doing animations too ?

Thanks paraganek:) The software I'm using for the fur is still in beta and has some anti-aliasing issues so I'm having to render things much larger than normal and then half the size of the image as a workaround. It takes about 30 minutes on my fairly old quad core PC with eight gigs of ram to render just a single frame, which actually isn't that bad for a physically accurate render engine.
Poochy has got two particle hair systems in place atm, one for the overall hair and one for the longer chest and muzzle hair and I will soon add another for some more variety.
I have animated simple walk and run cycles on characters before, we'll just have to see how things go before I think about setting Poochy up for an Oscar ;)
 
He's so darn sweet and cuddly!
 
Now THAT is too cool!